Judo Tournaments
Competition Area
The competition area is divided into two zones
(contest zone and safety zone). The separation
between these two zones is indicated by a red area
called the danger zone. A strip of blue and white
tape indicate the starting positions at which the
contestants must start and end the contest. |
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Judo Match Begins
Prior to a match one judoka is assigned a blue sash to
wear in addition to their belt or they will be asked to wear
a blue Judogi. After the contestants have bowed and stepped
forward, the referee announces hajime (begin) to start the
match.
Scores
- Ippon (full point)
- Waza-ari (almost ippon, half point)
- Yuko (almost waza-ari)
- Koka (almost yuko)
An ippon can be scored by one of the following methods:
- when a contestant with control throws the other
contestant largely on his back with considerable force
and speed;
- when a contestant holds with osaekomi waza for 25
seconds;
- when a contestant gives up by tapping twice with his
hand or foot or says maitta, generally as a result of a
holddown, choke or armlock;
- one contestant is disqualified for violating the
rules (hansoku-make);
- or earning two waza-ari.
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Waza-ari is scored when a contestant
throws the other contestant with control, but
the technique is partially lacking one of the
three elements necessary for ippon.
|
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Yuko is scored when a
contestant with control throws the other
contestant, but the technique is partially
lacking two of the other three elements
necessary for ippon. |
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Koka is scored when a contestant with control
throws the other contestant onto one shoulder, his
thigh(s), or buttocks with speed and force. |
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Osaekomi - The referee shall announce
osaekomi when the contestant being held is
controlled by his opponent. The scoring works as
follows:
- 10 - 14.9 seconds - Koka
- 15 - 19.9 seconds - Yuko
- 20 - 24.9 seconds - Waza-ari
- 25 seconds - Ippon
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Penalties
- Hansoku-make = grave infringement (very
serious violation, disqualification)
- Shido = slight infringement (minor violation)
The Referee shall award a penalty of Shido or Hansoku-make
depending on the seriousness of the infringement. The
awarding of a second or subsequent Shido automatically
reflects on the opponent’s score. The previous score
corresponding to the earlier penalty is removed and the next
higher score shall be recorded. The repeated Shido will be
accumulated and converted to the opponent’s score. On the
scoreboard repeated Shidos, would be as follows:
1 Shido = a Koka to the opponent
2 Shidos = a Yuko to the opponent
3 Shidos = a Waza-ari to the opponent
4 Shidos = Hansoku-make = disqualification
Some examples of Penalties
Shido
- To make an action designed to give the impression of
an attack but which clearly shows that there was no
intent to throw the opponent. (False attack).
- To intentionally disarrange his own Judogi or to
untie or retie the belt or the trousers without the
Referee's permission.
- To insert a finger or fingers inside the opponent's
sleeve or bottom of his trousers.
- To put a hand, arm, foot or leg directly on the
opponent's face. The face means the area within the line
bordered by the forehead, the front of the ears and the
jaw-line.
- To go outside the contest area or intentionally
force the opponent to go outside the contest area either
in standing position or in Newaza. (some exceptions
apply).
- To bend back the opponent's finger(s) in order to
break his grip.
Hansoku-Make
- To wear a hard or metallic object (covered or not).
- To disregard the Referee's instructions.
- To make unnecessary calls, remarks or gestures
derogatory to the opponent or Referee during the
contest.
- To make any action which may endanger or injure the
opponent especially the opponent's neck or spinal
vertebrae, or may be against the spirit of Judo.
Scoreboards The
scoreboard includes the scores, penalties and medicals,
if required.
|
Blue |
White |
|
Waza-ari |
Yuko |
Koka |
Waza-ari |
Yuko |
Koka |
|
0 |
1 |
0 |
0 |
0 |
4 |
| Shido |
Shido |
Shido |
Shido |
Shido |
Shido |
| Med + |
|
|
|
|
Med + |
An Ippon is not shown on the scoreboard because
scoring it ends the match. If the time runs out with
neither contestant scoring an ippon, then the referee
will award the win to the contestant who has the next
highest score. For example a contestant with one yuko
would win against an opponent who scored 4 kokas. If
the score is even at the end of the time allowed for a
match, usually there will be a Golden Score (also known
as “Sudden Death”) where the timer will be reset and the
first contestant to score any point wins. If there is no
score at the end of the Golden Score period then the
referee and judges will decide the winner. They will
signal their choice for winner by raising either a blue
or white flag (corresponding to the blue and white sash
or gi worn by the competitors). All decisions are
decided by majority rules.
Categories for Competition
|
Division |
Age |
Time for Match |
| Junior |
13 and under |
2 mins |
| Juvenile |
14 to 16 |
4 mins |
| IJF |
16 to 19 |
4 mins |
| Senior |
16 and over |
5 mins |
Note: Strangleholds and armlocks may only be used
by competitors over 13 years of age in tournaments.
Other Common Tournament Terms
| Shiaijo |
tournament hall |
| Shinban |
referee |
| Hajime |
begin |
| Sore made |
that is all |
| Hantei |
request for decision |
| Hiki wake |
draw |
| Yusei gachi |
win by superiority |
| Kinsa |
small superiority |
| Fusen gachi |
win by default |
| Kiken gachi |
win by withdrawal |
| Sogo gachi |
compound win |
| Kachi |
win |
| Make |
loss |
| Toketa |
broken (after osaekomi) |
| Sono mama |
freeze |
| Yoshi |
continue (after sono mama) |
| Jikan |
time out |
| Maitta |
I give up |
| Matte |
stop |
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